home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 35
/
Aminet 35 (2000)(Schatztruhe)[!][Feb 2000].iso
/
Aminet
/
game
/
shoot
/
ADescentSrc.lha
/
descent
/
includes
/
coindev.h
< prev
next >
Wrap
C/C++ Source or Header
|
1998-03-03
|
4KB
|
125 lines
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /usr/CVS/descent/includes/coindev.h,v $
* $Revision: 1.1.1.1 $
* $Author: nobody $
* $Date: 1998/03/03 15:11:53 $
*
* Routines to read the coin counter.
*
* $Log: coindev.h,v $
* Revision 1.1.1.1 1998/03/03 15:11:53 nobody
* reimport after crash from backup
*
* Revision 1.1.1.1 1998/02/13 20:20:18 hfrieden
* Initial Import
*
* Revision 2.0 1995/02/27 11:30:38 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.2 1994/09/16 16:15:10 john
* Added acrade sequencing.
*
* Revision 1.1 1994/09/16 12:56:24 john
* Initial revision
*
*
*/
#ifndef _COINDEV_H
#define _COINDEV_H
/* Header file to define the JoyStick access functions */
/* and bit-masks. */
/* */
/* Updates: */
/* */
/* + Reworked the conio.h check to work with both */
/* Borland and Watcom compilers. */
/* + Added UPDATE_JOYSTICK_VALUE and global value */
/* JoyStickValue to allow for a stable state of */
/* joystick condition. This means that once at */
/* the begining of each game loop (frame) you */
/* should execute UPDATE_JOYSTICK_VALUE, then */
/* use JoyStickValue for the remainder of that */
/* entire loop to determine joystick settings. */
/* + Added values needed by the CoinMech section */
/* of the digital I/O card. */
#define IOCARD_BASEPORT 0x2A0
//#define JOYSTICK_PORT (IOCARD_BASEPORT + 1)
//#define JS_TRIGGER 0x0001
//#define JS_BUTTONLEFT 0x0002
//#define JS_BUTTONRIGHT 0x0004
//#define JS_BUTTONCENTER 0x0008
//#define JS_UP 0x0010
//#define JS_DOWN 0x0020
//#define JS_LEFT 0x0040
//#define JS_RIGHT 0x0080
#define COINMECH_CMDPORT (IOCARD_BASEPORT + 7)
#define COINMECH_ADJPORT (IOCARD_BASEPORT + 3)
#define COINMECH1_PORT (IOCARD_BASEPORT + 4)
#define COINMECH2_PORT (IOCARD_BASEPORT + 5)
#define COINMECH3_PORT (IOCARD_BASEPORT + 6)
#define COINMECH1_ADJMASK 0x10
#define COINMECH2_ADJMASK 0x20
#define COINMECH3_ADJMASK 0x40
#define COINMECH1_CTRLMASK 0x30
#define COINMECH2_CTRLMASK 0x70
#define COINMECH3_CTRLMASK 0xB0
// Include file for use with gameport coin mech interface and parallel
// port joystick interface
//#define GAMEPORT_ADDR 0x201
//#define PARALLEL_ADDR 0x378
#define MECH1 16
#define MECH2 32
#define MECH3 64
// #define MECH4 // Not supported yet.
//#define FIRE 1
//#define LBUTTON 2
//#define RBUTTON 4
//#define CBUTTON 8
//#define UP 16
//#define DOWN 32
//#define LEFT 64
//#define RIGHT 128
//#define JOY_GAMEPORT 0
//#define JOY_PARALLEL 1
//#define JOY_IODEV 2
int coindev_init(int CoinMechNumber);
unsigned int coindev_read(int CoinMechNumber);
unsigned int coindev_count(int CoinMechNumber);
#define ARCADE_FIRST_SECONDS 120
#define ARCADE_CONTINUE_SECONDS 60
#endif